Reference
33 Immortals Relics
Relics shape each run through paths, effects, and run-level choices. Use this reference to compare relic path strategy, Duo Relics, Inner Fire, relic types, and practical relic directions without relying on fragile tier lists.
Last reviewed: July 1, 2026
Quick Answer
Start with the problem your run needs to solve, then use the path table below. Early deaths usually point toward Mercy or Honor, low pressure points toward damage-facing paths, and weak team recovery points toward Mercy or Unity. Use rerolls, upgrades, Wishing, and Duo Relics only after that direction is clear.
What Relics Do in 33 Immortals
Relics are run-level powers that shape what your setup can do during a run. They are not the same thing as permanent perks or weapon mastery. A relic can push you toward survival, damage, healing, co-op power value, or a more specific build direction.
The safest way to evaluate relics is to ask what your current run needs. A strong relic on paper can be the wrong choice if it does not match your weapon role, group needs, or biggest failure point.
How to Use This Reference
Use this page in order: read the path table first, check the relic type, then use the run tools table for Relic Tokens, rerolls, upgrades, dismantling, and Relic Wishing. If you need a step-by-step decision flow, use the relics guide.
Exact relic values, returns, and proc behavior can change across updates, so this reference focuses on mechanics and decisions that remain useful after balance patches.
Relic Paths Reference
The v1.0 relic rework organizes relic identity around paths. Use paths as broad signals for what a relic is trying to support, then judge the specific relic by your weapon role and run problem.
| Relic Path | Main Identity | Helps With | Build Direction | Beginner Note |
|---|---|---|---|---|
| Honor | Inner Fire, stability, damage, and damage reduction | Keeping a steadier presence in dangerous fights | Frontline, defensive melee, or stable pressure | Useful when you need durability before chasing narrow damage. |
| Malice | Critical hit payoff | Adding burst or technical damage when execution is reliable | High-skill damage, crit direction, technical weapons | Better after you can survive and avoid greedy attack windows. |
| Unity | Co-op power orbs and co-op power value | Creating team-facing momentum and group contribution | Support, control, team value, co-op power planning | Strong when the group needs consistency more than solo output. |
| Vainglory | Missile effects | Adding extra pressure while keeping safer target access | Ranged pressure, uptime, additional damage effects | Fits players who prefer safer spacing and readable pressure. |
| Revenge | Blast effects | Adding area payoff or high-risk pressure | Blast direction, melee pressure, risky payoff | Use carefully if you are still dying in close-range windows. |
| Mercy | Healing orbs, recovery, and stability | Recovering from mistakes and keeping runs from collapsing | Beginner survival, support, recovery, group stability | One of the clearest paths when early deaths are the main problem. |
- Relic Path
- Honor
- Main Identity
- Inner Fire, stability, damage, and damage reduction
- Helps With
- Keeping a steadier presence in dangerous fights
- Build Direction
- Frontline, defensive melee, or stable pressure
- Beginner Note
- Useful when you need durability before chasing narrow damage.
- Relic Path
- Malice
- Main Identity
- Critical hit payoff
- Helps With
- Adding burst or technical damage when execution is reliable
- Build Direction
- High-skill damage, crit direction, technical weapons
- Beginner Note
- Better after you can survive and avoid greedy attack windows.
- Relic Path
- Unity
- Main Identity
- Co-op power orbs and co-op power value
- Helps With
- Creating team-facing momentum and group contribution
- Build Direction
- Support, control, team value, co-op power planning
- Beginner Note
- Strong when the group needs consistency more than solo output.
- Relic Path
- Vainglory
- Main Identity
- Missile effects
- Helps With
- Adding extra pressure while keeping safer target access
- Build Direction
- Ranged pressure, uptime, additional damage effects
- Beginner Note
- Fits players who prefer safer spacing and readable pressure.
- Relic Path
- Revenge
- Main Identity
- Blast effects
- Helps With
- Adding area payoff or high-risk pressure
- Build Direction
- Blast direction, melee pressure, risky payoff
- Beginner Note
- Use carefully if you are still dying in close-range windows.
- Relic Path
- Mercy
- Main Identity
- Healing orbs, recovery, and stability
- Helps With
- Recovering from mistakes and keeping runs from collapsing
- Build Direction
- Beginner survival, support, recovery, group stability
- Beginner Note
- One of the clearest paths when early deaths are the main problem.
Relic Types Explained
Relic type matters because it changes how a path shows up in the run. Read this table before judging whether an offered relic solves your current problem through a trigger, a path boost, or a hybrid direction.
| Relic Type / Signal | Best Use | Evaluate By | Common Mistake |
|---|---|---|---|
| Action Relics | Triggered value that fits the way your weapon and role actually play. | How often the trigger can happen safely, and whether it helps the run problem. | Picking a trigger your weapon rhythm rarely activates or cannot use under boss pressure. |
| Boost Relics | Reinforcing a path direction after that path is already represented in the run. | Whether the active path supports survival, pressure, recovery, co-op value, or a known build role. | Boosting a path just because it looks strong while your setup is solving a different problem. |
| Duo Relics | Hybrid plans after both paths are represented and support the same role or failure point. | Whether the two paths point toward one coherent build direction instead of unrelated payoffs. | Treating Duo as automatically better than a clear single-path relic. |
- Relic Type / Signal
- Action Relics
- Best Use
- Triggered value that fits the way your weapon and role actually play.
- Evaluate By
- How often the trigger can happen safely, and whether it helps the run problem.
- Common Mistake
- Picking a trigger your weapon rhythm rarely activates or cannot use under boss pressure.
- Relic Type / Signal
- Boost Relics
- Best Use
- Reinforcing a path direction after that path is already represented in the run.
- Evaluate By
- Whether the active path supports survival, pressure, recovery, co-op value, or a known build role.
- Common Mistake
- Boosting a path just because it looks strong while your setup is solving a different problem.
- Relic Type / Signal
- Duo Relics
- Best Use
- Hybrid plans after both paths are represented and support the same role or failure point.
- Evaluate By
- Whether the two paths point toward one coherent build direction instead of unrelated payoffs.
- Common Mistake
- Treating Duo as automatically better than a clear single-path relic.
Run Tools and Unlock Rules
After you know the path and type, use the system rules to decide whether to unlock, reroll, upgrade, dismantle, or wish. This table keeps those run tools separate from path identity.
| System | What It Means | How to Use It |
|---|---|---|
| Relic drop | Runs can present relic choices that shape your current setup. | Evaluate the offered relics by path, trigger, and the problem your run needs to solve. |
| Relic Tokens | New relics still need their Relic Tokens before they can begin dropping during runs. | Treat tokens as an unlock gate before rerolling around a relic that never appears. |
| Reroll | Official v1.0 notes describe rerolling relic choices with Bones from the selection menu. | Reroll when both choices miss your survival, pressure, team value, or path direction. |
| Upgrade | Relics can be upgraded in rarity from the selection screen or inventory. | Upgrade stable core relics before speculative options that may not define the run. |
| Dismantle | Dismantling remains part of relic decision-making. | Treat dismantle as a recovery or cleanup option, not a solved optimization table. |
| Relic Wishing | Relic Wishing lets you spend Eternal Shards to wish for an Action Relic from a specific path before a run. | Use Wishing when you already know the path direction your weapon or build needs; v1.0 lists 10 Eternal Shards, one active wish, and up to three wishes on the same relic. |
- System
- Relic drop
- What It Means
- Runs can present relic choices that shape your current setup.
- How to Use It
- Evaluate the offered relics by path, trigger, and the problem your run needs to solve.
- System
- Relic Tokens
- What It Means
- New relics still need their Relic Tokens before they can begin dropping during runs.
- How to Use It
- Treat tokens as an unlock gate before rerolling around a relic that never appears.
- System
- Reroll
- What It Means
- Official v1.0 notes describe rerolling relic choices with Bones from the selection menu.
- How to Use It
- Reroll when both choices miss your survival, pressure, team value, or path direction.
- System
- Upgrade
- What It Means
- Relics can be upgraded in rarity from the selection screen or inventory.
- How to Use It
- Upgrade stable core relics before speculative options that may not define the run.
- System
- Dismantle
- What It Means
- Dismantling remains part of relic decision-making.
- How to Use It
- Treat dismantle as a recovery or cleanup option, not a solved optimization table.
- System
- Relic Wishing
- What It Means
- Relic Wishing lets you spend Eternal Shards to wish for an Action Relic from a specific path before a run.
- How to Use It
- Use Wishing when you already know the path direction your weapon or build needs; v1.0 lists 10 Eternal Shards, one active wish, and up to three wishes on the same relic.
Choose by Run Problem
Start with the problem the run is showing you, then choose the relic path or type that solves it. This matrix is the practical bridge between the relic reference above and broader build strategy.
| Run Problem | First Relic Direction | Why It Fits | Watch Out For | Build Direction |
|---|---|---|---|---|
| Dying early | Mercy, Honor, reliable recovery, stable defensive value | Early deaths usually mean the run needs recovery, durability, or clearer survival before payoff relics matter. | Do not chase crit, missile, or blast payoff if you leave fights before those effects matter. | Beginner survival or boss stability |
| Low pressure | Malice, Vainglory, Revenge, or a Boost Relic that reinforces your weapon role | If you already survive, pressure-facing paths can improve uptime, burst, area payoff, or target access. | Damage relics still need a weapon rhythm you can execute under pressure. | Ranged uptime or high-skill damage |
| Boss pressure | Honor, Mercy, Unity, or readable Duo synergy | Longer fights punish greed, missed revives, and fragile builds, so stability often beats narrow damage. | Normal-room speed does not prove the relic plan survives boss chaos. | Boss stability |
| Team recovery | Mercy, Unity, healing direction, co-op power value | Large-group runs can fail from weak recovery even when individual damage looks fine. | Do not evaluate the pick only by personal output if it prevents a group collapse. | Support and control |
| Resource or reroll uncertainty | Readable path value before speculative rerolls or vague best relic chasing | Rerolls and Wishing are stronger when you know which path solves the current run problem. | Spending resources without a target path can make the build less coherent. | Any focused build direction |
| Hybrid opportunity | Duo Relics where both paths solve the same problem | Hybrid direction works when the two path signals reinforce the same role, such as recovery plus team value. | Two paths are not automatically better if they pull the setup in unrelated directions. | Solo queue stability or support hybrid |
- Run Problem
- Dying early
- First Relic Direction
- Mercy, Honor, reliable recovery, stable defensive value
- Why It Fits
- Early deaths usually mean the run needs recovery, durability, or clearer survival before payoff relics matter.
- Watch Out For
- Do not chase crit, missile, or blast payoff if you leave fights before those effects matter.
- Build Direction
- Beginner survival or boss stability
- Run Problem
- Low pressure
- First Relic Direction
- Malice, Vainglory, Revenge, or a Boost Relic that reinforces your weapon role
- Why It Fits
- If you already survive, pressure-facing paths can improve uptime, burst, area payoff, or target access.
- Watch Out For
- Damage relics still need a weapon rhythm you can execute under pressure.
- Build Direction
- Ranged uptime or high-skill damage
- Run Problem
- Boss pressure
- First Relic Direction
- Honor, Mercy, Unity, or readable Duo synergy
- Why It Fits
- Longer fights punish greed, missed revives, and fragile builds, so stability often beats narrow damage.
- Watch Out For
- Normal-room speed does not prove the relic plan survives boss chaos.
- Build Direction
- Boss stability
- Run Problem
- Team recovery
- First Relic Direction
- Mercy, Unity, healing direction, co-op power value
- Why It Fits
- Large-group runs can fail from weak recovery even when individual damage looks fine.
- Watch Out For
- Do not evaluate the pick only by personal output if it prevents a group collapse.
- Build Direction
- Support and control
- Run Problem
- Resource or reroll uncertainty
- First Relic Direction
- Readable path value before speculative rerolls or vague best relic chasing
- Why It Fits
- Rerolls and Wishing are stronger when you know which path solves the current run problem.
- Watch Out For
- Spending resources without a target path can make the build less coherent.
- Build Direction
- Any focused build direction
- Run Problem
- Hybrid opportunity
- First Relic Direction
- Duo Relics where both paths solve the same problem
- Why It Fits
- Hybrid direction works when the two path signals reinforce the same role, such as recovery plus team value.
- Watch Out For
- Two paths are not automatically better if they pull the setup in unrelated directions.
- Build Direction
- Solo queue stability or support hybrid
Duo Relics and Inner Fire
Duo Relics are synergy checks, not automatic upgrades. They are strongest when both represented paths support the same run plan, such as recovery plus team value or pressure plus a weapon role you can execute.
Inner Fire is tracked here as part of the Honor path identity. Treat it as a durable-pressure signal for steadier presence, damage, and damage reduction, not as a standalone reason to ignore your survival needs, group needs, or weapon role.
Common Relic Mistakes
- Copying old relic tier lists: 1.0 changed the relic system enough that old advice may be incomplete.
- Picking damage while dying early: payoff relics need enough survival to matter.
- Misreading Duo Relics: two paths are not automatically better if the hybrid direction does not solve your problem.
- Rerolling without a goal: rerolls are more useful when you know which path or role you need.
Keep Reading
Related Pages
FAQ
Frequently Asked Questions
What are relic paths?
Relic paths are broad relic categories such as Honor, Malice, Unity, Vainglory, Revenge, and Mercy. They describe the direction a relic supports, while individual relics are the specific effects you choose during a run.
What does this page cover?
This page covers relic paths and the main relic systems: Honor, Malice, Unity, Vainglory, Revenge, Mercy, Action Relics, Boost Relics, Duo Relics, Relic Tokens, rerolls, upgrades, dismantling, and Relic Wishing. Item-by-item numeric values are handled only when they have a clear public source or reliable cross-source confirmation.
What is Inner Fire in 33 Immortals?
Inner Fire is tracked here as part of the Honor path identity. Use it as a stability and durable-pressure signal rather than a standalone reason to ignore your weapon role, survival needs, or current run problem.
What are Duo Relics?
Duo Relics connect two relic paths and support hybrid directions. They are best when both path signals solve the same run problem, such as pairing recovery with team value or pressure with a weapon role you can execute.
Should I always pick damage relics?
No. Damage relics are useful only if you can survive long enough to benefit from them. New players often gain more from stable survival, recovery, and readable value.
Are relics permanent upgrades?
Relics should be treated as run-level choices, not the same thing as permanent perk or mastery progression.
Does this page list exact relic values?
This page focuses on stable relic decisions rather than patch-fragile number tables. Exact values are included only when they have a clear source trail and can be reviewed after updates.
Sources
Source Notes
Last reviewed: July 1, 2026
This reference turns official 33 Immortals relic rules into a practical path, type, and run-decision guide. Use it to compare survival, pressure, recovery, team value, weapon-role fit, Relic Tokens, rerolls, upgrades, dismantling, and Relic Wishing in one place.