Reference

33 Immortals Relics

Relics shape each run through paths, effects, and run-level choices. Use this reference to compare relic path strategy, Duo Relics, Inner Fire, relic types, and practical relic directions without relying on fragile tier lists.

Last reviewed: July 1, 2026

Quick Answer

Start with the problem your run needs to solve, then use the path table below. Early deaths usually point toward Mercy or Honor, low pressure points toward damage-facing paths, and weak team recovery points toward Mercy or Unity. Use rerolls, upgrades, Wishing, and Duo Relics only after that direction is clear.

What Relics Do in 33 Immortals

Relics are run-level powers that shape what your setup can do during a run. They are not the same thing as permanent perks or weapon mastery. A relic can push you toward survival, damage, healing, co-op power value, or a more specific build direction.

The safest way to evaluate relics is to ask what your current run needs. A strong relic on paper can be the wrong choice if it does not match your weapon role, group needs, or biggest failure point.

How to Use This Reference

Use this page in order: read the path table first, check the relic type, then use the run tools table for Relic Tokens, rerolls, upgrades, dismantling, and Relic Wishing. If you need a step-by-step decision flow, use the relics guide.

Exact relic values, returns, and proc behavior can change across updates, so this reference focuses on mechanics and decisions that remain useful after balance patches.

Relic Paths Reference

The v1.0 relic rework organizes relic identity around paths. Use paths as broad signals for what a relic is trying to support, then judge the specific relic by your weapon role and run problem.

Relic Path
Honor
Main Identity
Inner Fire, stability, damage, and damage reduction
Helps With
Keeping a steadier presence in dangerous fights
Build Direction
Frontline, defensive melee, or stable pressure
Beginner Note
Useful when you need durability before chasing narrow damage.
Relic Path
Malice
Main Identity
Critical hit payoff
Helps With
Adding burst or technical damage when execution is reliable
Build Direction
High-skill damage, crit direction, technical weapons
Beginner Note
Better after you can survive and avoid greedy attack windows.
Relic Path
Unity
Main Identity
Co-op power orbs and co-op power value
Helps With
Creating team-facing momentum and group contribution
Build Direction
Support, control, team value, co-op power planning
Beginner Note
Strong when the group needs consistency more than solo output.
Relic Path
Vainglory
Main Identity
Missile effects
Helps With
Adding extra pressure while keeping safer target access
Build Direction
Ranged pressure, uptime, additional damage effects
Beginner Note
Fits players who prefer safer spacing and readable pressure.
Relic Path
Revenge
Main Identity
Blast effects
Helps With
Adding area payoff or high-risk pressure
Build Direction
Blast direction, melee pressure, risky payoff
Beginner Note
Use carefully if you are still dying in close-range windows.
Relic Path
Mercy
Main Identity
Healing orbs, recovery, and stability
Helps With
Recovering from mistakes and keeping runs from collapsing
Build Direction
Beginner survival, support, recovery, group stability
Beginner Note
One of the clearest paths when early deaths are the main problem.

Relic Types Explained

Relic type matters because it changes how a path shows up in the run. Read this table before judging whether an offered relic solves your current problem through a trigger, a path boost, or a hybrid direction.

Relic Type / Signal
Action Relics
Best Use
Triggered value that fits the way your weapon and role actually play.
Evaluate By
How often the trigger can happen safely, and whether it helps the run problem.
Common Mistake
Picking a trigger your weapon rhythm rarely activates or cannot use under boss pressure.
Relic Type / Signal
Boost Relics
Best Use
Reinforcing a path direction after that path is already represented in the run.
Evaluate By
Whether the active path supports survival, pressure, recovery, co-op value, or a known build role.
Common Mistake
Boosting a path just because it looks strong while your setup is solving a different problem.
Relic Type / Signal
Duo Relics
Best Use
Hybrid plans after both paths are represented and support the same role or failure point.
Evaluate By
Whether the two paths point toward one coherent build direction instead of unrelated payoffs.
Common Mistake
Treating Duo as automatically better than a clear single-path relic.

Run Tools and Unlock Rules

After you know the path and type, use the system rules to decide whether to unlock, reroll, upgrade, dismantle, or wish. This table keeps those run tools separate from path identity.

System
Relic drop
What It Means
Runs can present relic choices that shape your current setup.
How to Use It
Evaluate the offered relics by path, trigger, and the problem your run needs to solve.
System
Relic Tokens
What It Means
New relics still need their Relic Tokens before they can begin dropping during runs.
How to Use It
Treat tokens as an unlock gate before rerolling around a relic that never appears.
System
Reroll
What It Means
Official v1.0 notes describe rerolling relic choices with Bones from the selection menu.
How to Use It
Reroll when both choices miss your survival, pressure, team value, or path direction.
System
Upgrade
What It Means
Relics can be upgraded in rarity from the selection screen or inventory.
How to Use It
Upgrade stable core relics before speculative options that may not define the run.
System
Dismantle
What It Means
Dismantling remains part of relic decision-making.
How to Use It
Treat dismantle as a recovery or cleanup option, not a solved optimization table.
System
Relic Wishing
What It Means
Relic Wishing lets you spend Eternal Shards to wish for an Action Relic from a specific path before a run.
How to Use It
Use Wishing when you already know the path direction your weapon or build needs; v1.0 lists 10 Eternal Shards, one active wish, and up to three wishes on the same relic.

Choose by Run Problem

Start with the problem the run is showing you, then choose the relic path or type that solves it. This matrix is the practical bridge between the relic reference above and broader build strategy.

Run Problem
Dying early
First Relic Direction
Mercy, Honor, reliable recovery, stable defensive value
Why It Fits
Early deaths usually mean the run needs recovery, durability, or clearer survival before payoff relics matter.
Watch Out For
Do not chase crit, missile, or blast payoff if you leave fights before those effects matter.
Build Direction
Beginner survival or boss stability
Run Problem
Low pressure
First Relic Direction
Malice, Vainglory, Revenge, or a Boost Relic that reinforces your weapon role
Why It Fits
If you already survive, pressure-facing paths can improve uptime, burst, area payoff, or target access.
Watch Out For
Damage relics still need a weapon rhythm you can execute under pressure.
Build Direction
Ranged uptime or high-skill damage
Run Problem
Boss pressure
First Relic Direction
Honor, Mercy, Unity, or readable Duo synergy
Why It Fits
Longer fights punish greed, missed revives, and fragile builds, so stability often beats narrow damage.
Watch Out For
Normal-room speed does not prove the relic plan survives boss chaos.
Build Direction
Boss stability
Run Problem
Team recovery
First Relic Direction
Mercy, Unity, healing direction, co-op power value
Why It Fits
Large-group runs can fail from weak recovery even when individual damage looks fine.
Watch Out For
Do not evaluate the pick only by personal output if it prevents a group collapse.
Build Direction
Support and control
Run Problem
Resource or reroll uncertainty
First Relic Direction
Readable path value before speculative rerolls or vague best relic chasing
Why It Fits
Rerolls and Wishing are stronger when you know which path solves the current run problem.
Watch Out For
Spending resources without a target path can make the build less coherent.
Build Direction
Any focused build direction
Run Problem
Hybrid opportunity
First Relic Direction
Duo Relics where both paths solve the same problem
Why It Fits
Hybrid direction works when the two path signals reinforce the same role, such as recovery plus team value.
Watch Out For
Two paths are not automatically better if they pull the setup in unrelated directions.
Build Direction
Solo queue stability or support hybrid

Duo Relics and Inner Fire

Duo Relics are synergy checks, not automatic upgrades. They are strongest when both represented paths support the same run plan, such as recovery plus team value or pressure plus a weapon role you can execute.

Inner Fire is tracked here as part of the Honor path identity. Treat it as a durable-pressure signal for steadier presence, damage, and damage reduction, not as a standalone reason to ignore your survival needs, group needs, or weapon role.

Common Relic Mistakes

  • Copying old relic tier lists: 1.0 changed the relic system enough that old advice may be incomplete.
  • Picking damage while dying early: payoff relics need enough survival to matter.
  • Misreading Duo Relics: two paths are not automatically better if the hybrid direction does not solve your problem.
  • Rerolling without a goal: rerolls are more useful when you know which path or role you need.

Keep Reading

FAQ

Frequently Asked Questions

What are relic paths?

Relic paths are broad relic categories such as Honor, Malice, Unity, Vainglory, Revenge, and Mercy. They describe the direction a relic supports, while individual relics are the specific effects you choose during a run.

What does this page cover?

This page covers relic paths and the main relic systems: Honor, Malice, Unity, Vainglory, Revenge, Mercy, Action Relics, Boost Relics, Duo Relics, Relic Tokens, rerolls, upgrades, dismantling, and Relic Wishing. Item-by-item numeric values are handled only when they have a clear public source or reliable cross-source confirmation.

What is Inner Fire in 33 Immortals?

Inner Fire is tracked here as part of the Honor path identity. Use it as a stability and durable-pressure signal rather than a standalone reason to ignore your weapon role, survival needs, or current run problem.

What are Duo Relics?

Duo Relics connect two relic paths and support hybrid directions. They are best when both path signals solve the same run problem, such as pairing recovery with team value or pressure with a weapon role you can execute.

Should I always pick damage relics?

No. Damage relics are useful only if you can survive long enough to benefit from them. New players often gain more from stable survival, recovery, and readable value.

Are relics permanent upgrades?

Relics should be treated as run-level choices, not the same thing as permanent perk or mastery progression.

Does this page list exact relic values?

This page focuses on stable relic decisions rather than patch-fragile number tables. Exact values are included only when they have a clear source trail and can be reviewed after updates.

Sources

Source Notes

Last reviewed: July 1, 2026

This reference turns official 33 Immortals relic rules into a practical path, type, and run-decision guide. Use it to compare survival, pressure, recovery, team value, weapon-role fit, Relic Tokens, rerolls, upgrades, dismantling, and Relic Wishing in one place.