Guide
33 Immortals Relics Guide
Choose relics by the problem your current run needs to solve, then use rerolls, upgrades, Duo Relics, and Relic Wishing only when they support that decision.
Last reviewed: June 24, 2026
Short Answer
If you are dying early, choose relics that make the run more stable. If you already survive reliably, use relic paths to push damage, co-op value, boss consistency, or a clearer build direction. Reroll, upgrade, or wish only after you can name the run problem you are solving.
Relics Are Run-Level Decisions
Relics shape the run you are playing now. They can push a setup toward survival, damage uptime, recovery, co-op power value, area pressure, or a hybrid direction, but they are not the same thing as long-term progression.
That distinction matters. Relic paths help you read the current run, while perks, Weapon Mastery, and the progression guide explain longer-term growth. A good relic choice solves what the current run needs, not what a static tier list says should be strongest in every situation.
Relic Path Choice Framework
Use path identity as a decision filter. You do not need to memorize every relic before making better choices; you need to know whether your run needs stability, pressure, team value, or a clearer build direction.
| Run Problem | Relic Path Direction | Why It Helps | When to Avoid | Read Next |
|---|---|---|---|---|
| Dying early | Mercy or Honor | Recovery, healing, stability, and durability can keep the run alive long enough to learn. | Avoid fragile payoff choices if you are losing uptime before they matter. | Beginner Guide |
| Low damage uptime | Vainglory or Honor | Safer pressure and steadier damage signals can help you contribute without overcommitting. | Avoid paths that force risky timing if you still miss enemy tells. | Weapons |
| Ready for critical payoff | Malice | Critical payoff becomes more attractive when your positioning and attack windows are already clean. | Avoid if you are using crit direction to compensate for unsafe habits. | Best Weapons |
| Weak team recovery | Unity or Mercy | Co-op value and recovery can stabilize large fights when the group starts to collapse. | Avoid pure personal damage if the team needs revives, recovery, or shared momentum. | Co-op Guide |
| Need area pressure | Revenge or Vainglory | Blast and missile directions can add pressure when your role can survive the required positioning. | Avoid if the payoff pulls you into danger you cannot handle yet. | Build Strategy |
| Unsure what to choose | Readable survival or clear path reinforcement | Stable value helps more than rerolling toward a vague best relic you cannot evaluate. | Avoid splitting paths early just because a hybrid option sounds exciting. | Relics |
- Run Problem
- Dying early
- Relic Path Direction
- Mercy or Honor
- Why It Helps
- Recovery, healing, stability, and durability can keep the run alive long enough to learn.
- When to Avoid
- Avoid fragile payoff choices if you are losing uptime before they matter.
- Read Next
- Beginner Guide
- Run Problem
- Low damage uptime
- Relic Path Direction
- Vainglory or Honor
- Why It Helps
- Safer pressure and steadier damage signals can help you contribute without overcommitting.
- When to Avoid
- Avoid paths that force risky timing if you still miss enemy tells.
- Read Next
- Weapons
- Run Problem
- Ready for critical payoff
- Relic Path Direction
- Malice
- Why It Helps
- Critical payoff becomes more attractive when your positioning and attack windows are already clean.
- When to Avoid
- Avoid if you are using crit direction to compensate for unsafe habits.
- Read Next
- Best Weapons
- Run Problem
- Weak team recovery
- Relic Path Direction
- Unity or Mercy
- Why It Helps
- Co-op value and recovery can stabilize large fights when the group starts to collapse.
- When to Avoid
- Avoid pure personal damage if the team needs revives, recovery, or shared momentum.
- Read Next
- Co-op Guide
- Run Problem
- Need area pressure
- Relic Path Direction
- Revenge or Vainglory
- Why It Helps
- Blast and missile directions can add pressure when your role can survive the required positioning.
- When to Avoid
- Avoid if the payoff pulls you into danger you cannot handle yet.
- Read Next
- Build Strategy
- Run Problem
- Unsure what to choose
- Relic Path Direction
- Readable survival or clear path reinforcement
- Why It Helps
- Stable value helps more than rerolling toward a vague best relic you cannot evaluate.
- When to Avoid
- Avoid splitting paths early just because a hybrid option sounds exciting.
- Read Next
- Relics
Relic Decision Flow
Use this flow when a relic offer, reroll, upgrade, or wish feels unclear. It keeps the decision tied to the run instead of turning every relic screen into a search for a vague best option.
| Step | Ask This | Decision |
|---|---|---|
| 1 | What is currently ending the run? | Choose stability for early deaths, pressure for low uptime, recovery for team collapse, or path reinforcement for a clear build. |
| 2 | Does the relic match your weapon role? | Prefer relics your current weapon can trigger, protect, or benefit from safely. |
| 3 | Is the path already coherent? | Use Boost Relics to deepen a working path; avoid Duo Relics when the two paths solve unrelated problems. |
| 4 | Should you reroll or upgrade? | Reroll only when the offer misses the run problem. Upgrade relics that already define the run. |
| 5 | Is Relic Wishing worth the Eternal Shards? | Wish only when you can name the path and Action Relic direction you are trying to support. |
- Step
- 1
- Ask This
- What is currently ending the run?
- Decision
- Choose stability for early deaths, pressure for low uptime, recovery for team collapse, or path reinforcement for a clear build.
- Step
- 2
- Ask This
- Does the relic match your weapon role?
- Decision
- Prefer relics your current weapon can trigger, protect, or benefit from safely.
- Step
- 3
- Ask This
- Is the path already coherent?
- Decision
- Use Boost Relics to deepen a working path; avoid Duo Relics when the two paths solve unrelated problems.
- Step
- 4
- Ask This
- Should you reroll or upgrade?
- Decision
- Reroll only when the offer misses the run problem. Upgrade relics that already define the run.
- Step
- 5
- Ask This
- Is Relic Wishing worth the Eternal Shards?
- Decision
- Wish only when you can name the path and Action Relic direction you are trying to support.
Beginner Relic Priorities
Beginners should choose relics that make the run easier to understand. If a relic keeps you alive longer, gives safer pressure, or helps the group recover from mistakes, it can be more valuable than a flashy damage choice.
- Survive longer: prioritize recovery, durability, and readable value if you die early.
- Keep uptime safely: choose pressure that does not force you into unsafe positions.
- Support team recovery: co-op and healing value can prevent a large fight from collapsing.
- Build around a weapon role: reinforce the range, timing, or team job your weapon already supports.
- Add risky payoff later: critical, blast, or aggressive hybrid paths are better after fundamentals improve.
If you are still learning movement, revives, and enemy tells, start with the beginner guide before treating relic choices as the main reason a run succeeds or fails.
Advanced Relic Decisions
Advanced relic choices are not simply more damage. They are choices that ask for cleaner timing, clearer roles, and better reading of the run. Malice, Revenge, and aggressive Vainglory directions can be strong when you already survive reliably and know how to keep pressure without creating extra revive problems.
Duo Relics also belong in this category. A hybrid direction can be excellent when both paths support the same plan, but a hybrid relic is not automatically better than a focused one. If the run is already leaning Mercy and Unity, a recovery and team-value direction may make sense. If the run has unrelated path signals, forcing a hybrid can weaken the setup.
Action, Boost, and Duo Relics
The v1.0 relic system uses different relic types, and those types affect how you should evaluate an offer. The point is not only what path appears, but whether the relic type reinforces your current direction.
| Relic Type | What It Means | Choice Logic |
|---|---|---|
| Action Relics | Relics whose value is shaped by a trigger or action pattern. | Choose them when your weapon, role, and positioning can activate or benefit from the trigger reliably. |
| Boost Relics | Relics that reinforce a path direction after that path is already present. | Choose them when the run has a clear path identity and you want to push that direction further. |
| Duo Relics | Relics that connect two paths after both path signals exist in the run. | Choose them when both paths solve the same run problem instead of pulling your setup apart. |
- Relic Type
- Action Relics
- What It Means
- Relics whose value is shaped by a trigger or action pattern.
- Choice Logic
- Choose them when your weapon, role, and positioning can activate or benefit from the trigger reliably.
- Relic Type
- Boost Relics
- What It Means
- Relics that reinforce a path direction after that path is already present.
- Choice Logic
- Choose them when the run has a clear path identity and you want to push that direction further.
- Relic Type
- Duo Relics
- What It Means
- Relics that connect two paths after both path signals exist in the run.
- Choice Logic
- Choose them when both paths solve the same run problem instead of pulling your setup apart.
If your run has no clear path yet, do not over-plan around a future Duo Relic. If a path is already working, a Boost Relic can be a better way to deepen that plan. If your weapon reliably triggers an Action Relic, that can be stronger than a more exciting option you rarely activate.
Reroll, Upgrade, and Dismantle
Official v1.0 notes describe several relic decision points: relic drops can be rerolled with Bones from the selection menu, relics can be upgraded in rarity from the selection screen or inventory, and relics can be dismantled. These are meaningful choices, so use them with a run goal in mind.
- Reroll with a reason: reroll when the options do not support survival, pressure, team value, or your path direction.
- Upgrade core value: upgrade relics that already define the run rather than speculative choices you may not use well.
- Dismantle carefully: avoid treating dismantle as a math puzzle unless exact returns are verified for the current version.
The safest rule is simple: do not spend decision resources just because an offer is unfamiliar. Spend them when you can name the better outcome you are trying to reach.
Relic Wishing
Relic Wishing is a pre-run tool for players who already know the path direction they want. The official v1.0 notes state that you can wish for a specific Path's relic, that wishing applies to Action type Relics, that one wish can be active at a time, and that the same relic can be wished up to three times.
The same notes list the cost as 10 Eternal Shards, which makes Wishing a progression-adjacent decision. Use it when you have a clear reason to aim for a path. If you do not know why you need Mercy, Unity, Malice, or another direction, save the resource until your build goal is clearer.
- Good use: you are practicing a known build direction and want a specific Action Relic path to appear.
- Risky use: you are copying a recommendation without understanding the path or your current weakness.
- Beginner use: wait until you can explain what the wish is supposed to solve.
Relics and Build Strategy
Relics give a run its tactical direction, but they do not form a full build by themselves. A practical setup also needs a weapon role, perk support, co-op habits, and a reason for choosing one path over another.
Use weapon roles and the best weapons guide to understand what your combat role needs. Then use build strategy to connect relic paths with perks, co-op power value, boss preparation, and the job your group needs you to perform.
Common Relic Mistakes
Relic mistakes usually happen when players choose by excitement instead of diagnosis. If relic choices feel random, use the mistake table to reset the decision.
| Mistake | Why It Hurts | Better Choice |
|---|---|---|
| Picking damage while dying early | High payoff cannot help if you lose the run before your setup stabilizes. | Use Mercy, Honor, or other readable stability before risky damage direction. |
| Rerolling without a goal | Rerolls become wasteful when you do not know which problem the relic should solve. | Reroll only when the offered relics do not support survival, pressure, team value, or your path plan. |
| Splitting paths too early | A scattered relic direction can make the run weaker than one clear, reliable path. | Build one understandable path first, then branch when a second path has real value. |
| Treating Duo Relics as always better | Two paths are not useful if neither path solves the current run problem. | Judge Duo Relics by synergy, not by rarity or novelty alone. |
| Upgrading before the run has direction | Rarity upgrades are easier to justify when you know the relic is central to the run. | Upgrade stable core relics or path-defining relics before speculative choices. |
| Treating relics like permanent perks | Relics shape the current run, while perks and mastery are long-term anchors. | Use relics for run problems and progression systems for future-run consistency. |
- Mistake
- Picking damage while dying early
- Why It Hurts
- High payoff cannot help if you lose the run before your setup stabilizes.
- Better Choice
- Use Mercy, Honor, or other readable stability before risky damage direction.
- Mistake
- Rerolling without a goal
- Why It Hurts
- Rerolls become wasteful when you do not know which problem the relic should solve.
- Better Choice
- Reroll only when the offered relics do not support survival, pressure, team value, or your path plan.
- Mistake
- Splitting paths too early
- Why It Hurts
- A scattered relic direction can make the run weaker than one clear, reliable path.
- Better Choice
- Build one understandable path first, then branch when a second path has real value.
- Mistake
- Treating Duo Relics as always better
- Why It Hurts
- Two paths are not useful if neither path solves the current run problem.
- Better Choice
- Judge Duo Relics by synergy, not by rarity or novelty alone.
- Mistake
- Upgrading before the run has direction
- Why It Hurts
- Rarity upgrades are easier to justify when you know the relic is central to the run.
- Better Choice
- Upgrade stable core relics or path-defining relics before speculative choices.
- Mistake
- Treating relics like permanent perks
- Why It Hurts
- Relics shape the current run, while perks and mastery are long-term anchors.
- Better Choice
- Use relics for run problems and progression systems for future-run consistency.
What to Read Next
Use the relics reference for path and type definitions. Read build strategy when you want to connect relics with weapons, perks, and co-op powers. Use the progression guide if you are unsure whether a problem should be solved by relics or by longer-term upgrades.
If the problem is role choice, compare weapons and the best weapons guide. If the problem is group collapse or boss pressure, read the co-op guide and boss preparation next.
Keep Reading
Related Reference Pages
Relics
Use the reference page for relic paths, types, and system-level context.
Weapons
Start relic choices from the weapon role you can actually execute.
Perks
Compare run-level relic decisions with long-term perk planning.
Bosses
Use boss pressure to decide whether your relic choices need more stability or payoff.
Keep Reading
Related Strategy
Keep Reading
Related Guides
Beginner Guide
Start here if survival and run flow still feel unstable.
Progression Guide
Understand how relics differ from long-term progression choices.
Best Weapons
Choose weapon roles that make relic direction easier to evaluate.
Co-op Guide
Use co-op habits to make Unity, Mercy, and recovery choices more valuable.
FAQ
Frequently Asked Questions
What relic path should beginners choose in 33 Immortals?
Beginners should usually favor relic directions that make runs more stable, especially Mercy or Honor-style recovery and durability, before chasing risky payoff paths.
Are damage relics always the best choice?
No. Damage relics are valuable only when you survive long enough to use them. If early deaths are the problem, stability usually matters more than theoretical damage.
What is Relic Wishing?
Relic Wishing lets you wish for an Action Relic from a specific path before a run. The official v1.0 notes list a cost of 10 Eternal Shards, one active wish at a time, and up to three wishes on the same relic.
Should I reroll relics every time?
No. Reroll when the offered relics do not support your current run problem or path direction. Rerolling without a goal can make decisions less consistent.
How do I choose between two relics?
Start with the current run problem, then check weapon fit, path coherence, and whether either relic supports a stable decision. Do not choose only by novelty or theoretical payoff.
Are Duo Relics better than normal relics?
Not automatically. Duo Relics are best when both paths support the same run plan. A clear single-path relic can be better than an unfocused hybrid choice.
Are relics permanent upgrades?
No. Relics should be treated as run-level choices. Perks, mastery, and player knowledge are better long-term progression anchors.
Sources
Source Notes
Last reviewed: June 24, 2026